[00:03] I'm going to go over the uh [00:06] user interface enhancement that I will want. Uh they're two of them. Uh the first one [00:14] will be about optimizing this uh top bar. Uh I don't know how it is called. It's the the whole component. I'm going to uh uh circle it uh in [00:27] blue. [00:28] Uh and it's the whole component here. Uh It it has a little bit uh uh below as well. We'll We'll look at that in another screenshot. [00:36] Uh, but what we want to work on [00:39] is uh uh this whole uh circled in uh [00:43] yellow and uh [00:49] Which basically, there is a lot of buttons that enable uh, "copy the pane", "copy the session", [00:56] "attach it", "switch", "select the pane", "dialogue", "refresh", [01:03] "close", uh, [01:06] and some number of the the pane uh, it has technically. [01:12] Well, and another uh, element here, uh, unknown. [01:16] Uh, this unknown here could be interesting uh, [01:19] because I think it might relate to the [01:23] the the the team it is part of. [01:27] Uh, you know, when we look at here, uh, that would be part maybe three. Um, and, um, [01:37] Basically, [01:42] it has never been touched in terms of the user interface, but in the terminal, uh, there's been exploration and there has been, I think we even support the command to set [01:54] a specific session uh, to a a team in in, I think we have six or seven team from [02:01] uh, the orchestration kit. [02:03] So, what we could do is actually consume uh, [02:07] something from the orchestration kit within the factory. [02:11] Uh, and if it's not possible to consume uh, [02:14] the actual team definitions of [02:18] the orchestration kit, [02:20] I would package the there [02:22] and [02:23] publish a package and ensure that we are capable of consuming it inside of [02:27] uh, the actual factory would enable us uh, actually, when we have [02:32] uh, an intention to actually [02:35] uh, classify uh, [02:37] the sessions uh, inside of a specific [02:40] uh, team and uh, obviously, we would keep uh, [02:44] audits and and logs. So, that at at as we progress uh, in naming episodes and all these things, we will learn about our patterns and finish with uh, adequate [02:54] uh, nomenclature if that's what it's called. [02:56] Uh, change number two is um, [02:59] about when we open uh, [03:02] Mia's companion [03:05] and [03:07] if we look at the area, uh, I'm going to circle it uh, [03:14] green as well. And, and red. [03:18] Um, [03:20] I love the fact that we have uh, "archive the existing session". Uh, though, it would make it [03:26] Uh, I would try to find out a way to [03:29] save space here. It takes the whole bar on the top. [03:33] Uh, and we say, "Open Mia for episode", uh, [03:37] I would try to go in the direction like right now we just support Mia as companion, [03:42] and we're going to have more of them. And [03:46] it implies that it's for an episode. So, we don't need to use uh, [03:52] "for episode" and um, [03:57] how I think we could actually uh, trigger this [04:02] uh, actual [04:03] uh, [04:05] I don't know two parts uh, to appear or you know, it would be collapsed by default. And on the top, we can see the small brain. It's uh, what we call Mia's glyph. [04:16] And [04:17] that would be a way to actually open [04:20] uh, that part. So, we could have on the top [04:23] uh, each glyph of supported agents. [04:26] Uh, so, it would enable us to actually uh, open their session. [04:32] Uh, in there and it makes me see, uh, somehow that it wouldn't be that complicated to actually [04:38] uh, look at the dot agent. We have uh, it's it's inside of the home folder. [04:43] It's called dot agents. Agents uh, plural. And inside of it, there is a folder agents uh, [04:49] Pretty sure that the instructions that are there are not perfect, but [04:53] uh, that might enable us to support more agent and have their glyph on the top. [04:58] I know that the factory has a data folder [05:01] in which there are um, [05:04] I don't know exactly how it is called, but it lists the persona, I think, [05:09] uh, the capabilities, and the glyphs. Uh, all that needs a major upgrade. It hasn't been a while, but that could be what we maintain and upgrade uh, to support uh, integrating them on the top. Obviously, we would try to uh, [05:22] uh, create reusable components for that so that we could uh, reuse that uh, all over the factory. [05:29] And if I'm back to my point number one, uh, we would also have something that puts us uh, full screen. [05:35] And obviously, all these copy paste and all these things, we would save. We'd try to save a lot of space. [05:42] And we would still uh, a refresh icon uh, could be simpler. [05:51] Hey, so, the only uh, the next part is very simple. I'm going to screenshot. Is when we talk about the bottoms uh, of the um, [06:01] the actual component where you you're capable of discussing with your agent. Obviously, um, [06:07] it could uh, get better. [06:10] Uh, with very simple things um, [06:16] this send key to terminal, we don't need it. It It's wasting us space. [06:21] If we type some text, uh, we want to make sure that we can expand the box or that it expands as we type. Maybe it's already like that. [06:30] Um, [06:32] and we would try to mimic uh, some chat window. And I would also ensure, uh, that when we put ourselves uh, in uh, full screen mode that there really is um, [06:43] you know, basically chats uh, when you look on the bottom. [06:47] They are always um, [06:51] uh, fixed on the bottom of the screen [06:54] with, you know, sending and and these things. Uh, and I would ensure that uh, [07:01] the send button, it's more I would move it to the left uh, equals to these uh, send Enter after content. [07:11] Uh, [07:13] and um, [07:14] I would scratch the send Enter after I would uh, remove after content and just send Enter. [07:22] And obviously, uh, [07:24] it's a permission inside of the factory. Uh, therefore, if someone can't send Enter, [07:31] uh, we don't display that there. [07:35] And um, [07:37] the last part that I want to uh, [07:41] make sure we look, I'm going to fetch the reply and [07:46] I didn't plan to uh, to uh, [07:50] go further, but there's this annotate um, last reply. [07:55] Obviously, I would I would try to integrate that um, [07:59] really nicely. [08:01] Um, I'm going to screenshot what what it looks like here. [08:14] So, we have a first part. [08:26] So, obviously, there is a status uh, information that we might not need to have. [08:35] Uh, the fetch again um, would [08:38] put it uh, below the uh, [08:42] the return the the send Enter and and send basically the as well as we would be chatting. [08:48] Um, [08:50] the rest of it is uh, interesting. Obviously, when we click that we want to annotate um, [08:58] and like [09:00] annotate would will also be [09:03] below [09:05] send Enter at the left. [09:07] So, that when we enter that, obviously, it modifies how the chat is actually set up full screen. Uh, to make sure to have uh, an amazing experience uh, [09:17] to annotate full screen. [09:20] And in the next uh, screenshot um, we're going to look at what uh, [09:27] I'm going to just going to take this here. [09:34] Add something. [09:40] You can see it's very slow. I don't know [09:43] why. Maybe because the the iPhone. [09:47] So, I'm going to mark it. [09:51] So, [09:52] okay. Right now, uh, [09:55] here is is really where we can get better and obviously, for that component very important to foster reusability. We will really want to annotate not just from there, but from uh, other place than just the cockpit. [10:11] Uh, [10:12] so, all right. So, we have where the marks was added. [10:18] I would put it on the side of the actual mark here. [10:24] And because we have uh, we know who applied the mark, [10:30] we would want that to be similar than some application like Slack, where you can open a thread [10:36] on the side, pretty much like there's a discussion and there are marks that are added by different users. [10:42] And we want to chat about it. We even will want to relate to Talking Circle ceremony later on. [10:52] So, it would uh, enable us to really uh, get better into this um, [10:57] bottom place where it's not obvious. You know, you're on the top. You don't know which marks or comments or just, you know, it's also possible to say I liked it. [11:08] Uh, so, if I say uh, I liked it, [11:13] looks good, [11:18] and you see there is uh, even a an issue here [11:22] because uh, I selected [11:27] this mark here [11:31] and I said, "Looks good" and they expect me to enter something here, [11:36] but I should be able to click Mark, but what I would do instead of, "Looks good", [11:41] I would add on the little of on the parts of the uh, [11:46] the actual [11:50] let's uh, call this annotation parts. I would add uh, you know, thumbs up, uh, thumbs thumbs down, yeah. Could Because it could help just say that part could be better. [12:03] And that's it. [12:06] So, um, I think just with that uh, we'll really be capable of uh, uh, doing something amazing. [12:15] And um, [12:17] obviously, you know, this um, annotation You see, I selected something on on on the full screen here on on the left to open. [12:31] So, if I'm if I'm looking at [12:35] whatever here, and I'm selecting it, and then [12:40] I I don't need uh, the whole search component to be there, or at least I would need to collapse it with maybe something like uh, [12:56] you know, these hamburgers uh, menu [13:00] Or not not they're not [13:04] hamburger menu. They're more like uh, Well, they could be, but they're more like an icon that can enable us to uh, close the side. So, it would would enlarge the actual uh, [13:15] component that enable us to uh, Basically, it's it's chatting with the agent. Because it started with just steering, but now it's really transforming to chatting.